I'm not sure the whole 20 floors below ground could be used for some services, stores and periferals like storage and garbage collection. I also tried doing and "underground mall" but I was playing on a huge map and unless I fill the top floors TO THE BRIM with offices and tennants. I spaced the stores out to about one store-length size:Īnd the specialty stores were profitable first day. Interestingly, I added the art gallry on the floor above (16 or 17th floor) and added luxury stores. about them and other tennants walking to their appartment even though the noise is none-existant. Of course the only downside is appartment tennants complain about noise. Then for appartments, I pushed an elevator to the far right( so a new shaft), build up 5-6 floors and layed out different suites and 2BR / Appartment configurations to fit. I did a couple large restaurants in between my officess so that the smell wouldn't upset the stores. For example I was messing around with the first scenario and had pretty much built up office and to the right I had about 20 tiles with stores and different services. I think it would also depend on how wide your tower is. I'd be miffed as a tenant if the architect extends the trip I make to get home in a building by forcing me on an hour long detour through the commercial district. but for the sake of the proper architecture and infrastructure that the game keeps espousing, that seems horribly counter intuitive. I suppose I could use aforementioned Advanced elevators to snake people through the first three floors on their way to the proper elevators that leave further upwards. For my next tower, I could dedicate the first three floors to just shopping and food, but I'm concerned that the two floor above ground level won't be enjoying any high traffic throughput. It's not like with Simtower to relieve traffic.Īlso, how do people handle creating multi-tier floors dedicated to just stores and food outlets? I love plopping them down in high traffic areas, or in other words, the ground floor, but I've already figured out that the standard and tall map setting - the ones that allow you to build a nice tower - don't have a ground floor big enough to stuff all my shops/restaurants in. what use are they? I know they don't have to start on the ground floor, but how is that usefull? I can't think of anything they can do that ordinary elevators can't or am I missing something? You still can't break them in the middle, everyone can use them and I'm not sure what use there is to having a route that's harder to take since restricting floors to specific tenents already makes sections of your tower exclusive enough by giving everyone else no reason to go there. but since this is a tower construction game I'm already messing with the foundations and planning everything in advance.īefore I find out I shot myself in the foot 2 hours in:Īdvanced / Exclusive Elevators. I'm not that far into the game yet, maybe a 10 star rating.
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